CASE AND MOLLY: A GAME INSPIRED BY NEUROMANCER
The use of technology of this is also something akin to tools used in the book #daemon by +Daniel Suarez – namely the headsets daemon agents use to navigate D-Space. Sure, it's currently in early alpha and orientated towards creating a single game. But what if you'd use this framework to create something more, something maybe like an OS or VROS for mobile, wearable devices.
This dual description of sensory richness and panicked helplessness closely matches what it feels like to see someone else’s point of view in 3D. In Molly mode, the game takes the view from each of two iPhones aligned into a stereo pair and streams them into each eye of the the Oculus Rift.